[Bug 20177] openal32: Games that use OpenAL lose sound

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Oct 4 11:42:18 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=20177





--- Comment #21 from Chris <chris.kcat at gmail.com>  2009-10-04 11:42:18 ---
(In reply to comment #20)
> What I was getting at earlier was that using "Generic Software" settings
> allows games to function without sound ala Michael B. Whereas, using the
> "Generic Hardware" is working for some, such as Michael B, and for me, when
> using OpenAL 1.4 causes crescendos of feedback and using 1.8 or 1.9 hangs UE
> games.
> 
> Shouldn't Generic Software settings "just work" like it did before?

Ideally, yes. As far as Wine GIT and OpenAL Soft are concerned, "Generic
Software", "Generic Hardware", and "" are 100% identical, and OpenAL Soft
follows the OpenAL spec. If the app behaves differently, it's either trying to
access more/different functionality, or it expects incorrect/driver-specific
behavior.. which, in either case, means we need to find out what it's trying to
do so I can try to fix it in Wine or OpenAL Soft.

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