[Bug 20177] openal32: Games that use OpenAL lose sound

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Oct 6 00:10:00 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=20177





--- Comment #22 from John P Sims <jsims2359 at gmail.com>  2009-10-06 00:09:59 ---
wine-1.1.30-360-g95eb435
OpenAL version string: 1.1 ALSOFT 1.9.563

I got UT3 working finally.

You must edit ~/My Games/Unreal Tournament 3/UTGame/Config/UTEngine.ini and set
 "PumpWindowMessagesWhenRenderThreadStalled=True"

Audio now works using both Generic Software and Generic Hardware. Whew!

The setting was put in place as part of a UT3 patch under the [ISVHacks]
section.

Still, this is only required if you don't export WINEDLLOVERRIDES="openal32=n".
So there is still some delta here between the native and the builtin.

Mass Effect actually has sound and probably has had sound the whole time. The
Bink intro videos were causing the lockup, not the sound. The symptoms were
almost identical. Apparently, ntdll is being fussy and starts doing the 60
second wait over and over again.

That just leaves Frontlines: Fuel of War. It behaves exactly (and I mean
exactly - terminal output and everything) like UT3 did, but it doesn't have any
[ISVHacks] to tinker with. So it just hangs. Kaos Studios had this same problem
last year - http://planetfrontlines.gamespy.com/fullstory.php?id=148860 -
supposedly it's since been fixed via patches. I'm still hacking at it, tho.
I'll see what I can dig up.


Again, all of these problems go away and no workarounds are needed if you
export WINEDLLOVERRIDES="openal32=n", except for Mass Effect, it should crash
either way. Ugh.

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list