[Bug 20380] Heroes of Might and Magic III hangs with err:seh:setup_exception_record nested exception on signal stack

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Oct 17 00:54:45 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=20380


Wylda <wylda at volny.cz> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |thunderbird2k at gmail.com,
                   |                            |wylda at volny.cz




--- Comment #3 from Wylda <wylda at volny.cz>  2009-10-17 00:54:45 ---

1. Confirming, please consider UNCONFIRMED->NEW

2. Did a regression test between 1.1.30 and 1.1.31:

6b8753185f30197047773af6a26eafd34d45367c is first bad commit
commit 6b8753185f30197047773af6a26eafd34d45367c
Author: Roderick Colenbrander <thunderbird2k at gmail.com>
Date:   Sat Sep 26 14:52:46 2009 +0200

    winex11: Add support for 16-bit/32-bit DIB sections.

:040000 040000 f2d2821909d152a1d37ae2932bf6017d7b622344
74221a3bdd0b8be716ed4c7900a58fddc93a2f08 M      dlls


3. There is another bugreport suffering from this commit, see bug 20391. But in
this game there are no graphical issues or errors. So i guess the game fails on
different part of patch (not duplicate??)

4. Reverting this patch in 1.1.31 make that hang/freezing
(err:seh:setup_exception_record) go away.

5. Adding author of this patch to CC and voting for this bugreport.

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