[Bug 9787] Warcraft3 Battle.net Doesn't work (Needs AcceptEx)

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Oct 21 08:53:12 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=9787


Michał Kozal <panaut0lordv at gmail.com> changed:

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DanielSjoholm <steelside at gmail.com> changed:

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UncleOwen <anakin.skyw at gmx.de> changed:

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Vitaliy Margolen <vitaliy at kievinfo.com> changed:

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Daniel Rhodes-Mumby <daniel.rhodes.mumby at googlemail.com> changed:

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Christoph Haag <therealchris at hotmail.com> changed:

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Austin English <austinenglish at gmail.com> changed:

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Rob Wilson <cinzento007 at yahoo.com.br> changed:

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Matej Spindler <matej.spindler at auspuh.com> changed:

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Rob Wilson <cinzento007 at yahoo.com.br> changed:

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Austin English <austinenglish at gmail.com> changed:

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Nephyrin zey <Nephyrin at nephyrin.net> changed:

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Stev47 <stephan at ehilb.de> changed:

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Rob Wilson <cinzento007 at yahoo.com.br> changed:

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Matt Callaghan <fermulator at sympatico.ca> changed:

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snakt at hotmail.com changed:

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Mike Kaplinskiy <mike.kaplinskiy at gmail.com> changed:

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Fernando <fernandocarvalho1987 at hotmail.com> changed:

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Robert Förster <Dessa at gmake.de> changed:

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Nicky <nheart at gmail.com> changed:

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Mike Kaplinskiy <mike.kaplinskiy at gmail.com> changed:

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Juan Lang <juan_lang at yahoo.com> changed:

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Nicky <nheart at gmail.com> changed:

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Mike Kaplinskiy <mike.kaplinskiy at gmail.com> changed:

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Daniel <sersmicro at gmail.com> changed:

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NSLW <lukasz.wojnilowicz at gmail.com> changed:

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--- Comment #350 from Nicky <nheart at gmail.com>  2009-03-28 07:40:01 ---
Could I request an AcceptEx patch that correctly applies to 1.1.18?

--- Comment #351 from Michał Kozal <panaut0lordv at gmail.com>  2009-03-29 14:24:48 ---
(In reply to comment #350)
> Could I request an AcceptEx patch that correctly applies to 1.1.18?
> 

1.1.12 patch applies just fine, you've to use also
http://bugs.winehq.org/attachment.cgi?id=20103 for wc3 1.23

--- Comment #352 from DanielSjoholm <steelside at gmail.com>  2009-04-05 07:45:12 ---
(In reply to comment #351)
> (In reply to comment #350)
> > Could I request an AcceptEx patch that correctly applies to 1.1.18?
> > 
> 
> 1.1.12 patch applies just fine, you've to use also
> http://bugs.winehq.org/attachment.cgi?id=20103 for wc3 1.23
> 

It doesn't work for me (acceptex patch) for 1.1.18... this is with fuzz=0 thou
(haven't tried without it), but needs a fix to work moar smooth. (Worked
flawless for .15 with the exact same setup)

1 out of 6 hunks FAILED -- saving rejects to file server/async.c.rej
1 out of 2 hunks FAILED -- saving rejects to file server/file.h.rej

--- Comment #353 from DanielSjoholm <steelside at gmail.com>  2009-04-05 08:18:38 ---
Created an attachment (id=20299)
 --> (http://bugs.winehq.org/attachment.cgi?id=20299)
Hopefully updated for 1.1.18

This is the 1.1.12 patch modified to work for 1.1.18.
It went through here, so I hope it's good.

--- Comment #354 from DanielSjoholm <steelside at gmail.com>  2009-04-05 08:53:46 ---
(From update of attachment 20299)
Oops i rushed posting it here, this patch has a typo in it. This time I'll
compile it first, so uploading a new one in a moment.

--- Comment #355 from DanielSjoholm <steelside at gmail.com>  2009-04-05 10:24:47 ---
Created an attachment (id=20300)
 --> (http://bugs.winehq.org/attachment.cgi?id=20300)
Working patch for 1.1.18

Sorry about the mailspam.. 

Anyway, this one got no hunks rejected, compiles fine, hosting worked.
Same procedure as for the 1.1.12 patch is required for compiling.

Also remember to patch with the secur32 thing ^, as else the 1.23 patch will
have wc3 crashing in under a minute in any chat channel.

--- Comment #356 from Vitaliy Margolen <vitaliy at kievinfo.com>  2009-04-07 09:05:11 ---
*** Bug 17951 has been marked as a duplicate of this bug. ***

--- Comment #357 from Christoph Haag <therealchris at hotmail.com>  2009-04-09 04:24:43 ---
Created an attachment (id=20349)
 --> (http://bugs.winehq.org/attachment.cgi?id=20349)
Buildlog: AcceptEx Patch does not work for wine 1.1.8

(In reply to comment #355)
> Created an attachment (id=20300)
 --> (http://bugs.winehq.org/attachment.cgi?id=20300) [details]
> Working patch for 1.1.18

> Anyway, this one got no hunks rejected, compiles fine, hosting worked.
> Same procedure as for the 1.1.12 patch is required for compiling.

The patch does not work here on Archlinux.

--- Comment #358 from Daniel Rhodes-Mumby <daniel.rhodes.mumby at googlemail.com>  2009-04-11 19:16:13 ---
(In reply to comment #357)
> Created an attachment (id=20349)
 --> (http://bugs.winehq.org/attachment.cgi?id=20349) [details]
> Buildlog: AcceptEx Patch does not work for wine 1.1.8
> 
> (In reply to comment #355)
> > Created an attachment (id=20300)
 --> (http://bugs.winehq.org/attachment.cgi?id=20300) [details] [details]
> > Working patch for 1.1.18
> 
> > Anyway, this one got no hunks rejected, compiles fine, hosting worked.
> > Same procedure as for the 1.1.12 patch is required for compiling.
> 
> The patch does not work here on Archlinux.
> 

By the looks of things you didn't run tools/make_request beforehand.
I had the same problem, read through the thread a bit and then ran the script
before calling make again. It compiled fine that time.

--- Comment #359 from Christoph Haag <therealchris at hotmail.com>  2009-04-12 06:48:03 ---
(In reply to comment #358)
> (In reply to comment #357)
> > Created an attachment (id=20349)
 --> (http://bugs.winehq.org/attachment.cgi?id=20349) [details] [details]
> > Buildlog: AcceptEx Patch does not work for wine 1.1.8
> > 
> > The patch does not work here on Archlinux.
> > 
> By the looks of things you didn't run tools/make_request beforehand.
> I had the same problem, read through the thread a bit and then ran the script
> before calling make again. It compiled fine that time.

Yes, the building procedure was:

> build() {
>   cd $srcdir/$pkgname-$pkgver
> patch -p1 < $startdir/acceptex-1.1.18.patch
>   ./configure --prefix=/usr --sysconfdir=/etc --with-x
>   make depend || return 1
>   make || return 1
>   make prefix=$pkgdir/usr install || return 1
>   mkdir -p $pkgdir/etc/wine
> }

After adding
> tools/make_requests
(the file is called make_requests with s at the end) after the configure and
> patch -p1 < $startdir/0001-secur32-Disable-schannel-InitializeSecurityContextW.patch
before (sec32 bug), it seems to compile fine. Strange, in the last wine version
it compiled with the patch without seperately running make_requests.

--- Comment #360 from Rob Wilson <cinzento007 at yahoo.com.br>  2009-04-15 17:14:43 ---
Could anyone make a step-by-step tutorial to install this AccpetEx patch?
I couldn't even found it to download, and I would be really glad if you could
help me here.
Thanks.

--- Comment #361 from Lukáš Krejza <gryffus at hkfree.org>  2009-04-19 06:03:48 ---
(In reply to comment #326)
> Ok so lets hope he will find some time for this... Thanx for the info...
> 
>         Gfs
> 

Does anyone already know the Alexandre's opinion? What exactly is a problem
with this patch that it cannot be inculded?
If there is no other way to implement this - it means that it will not be
implemented??

--- Comment #362 from Rob Wilson <cinzento007 at yahoo.com.br>  2009-04-22 17:30:47 ---
Created an attachment (id=20615)
 --> (http://bugs.winehq.org/attachment.cgi?id=20615)
Error compiling AcceptEx patched 1.1.18 version

--- Comment #363 from Rob Wilson <cinzento007 at yahoo.com.br>  2009-04-22 17:32:45 ---
Created an attachment (id=20616)
 --> (http://bugs.winehq.org/attachment.cgi?id=20616)
Error compiling AcceptEx patched 1.1.18 version

--- Comment #364 from Rob Wilson <cinzento007 at yahoo.com.br>  2009-04-22 17:32:55 ---
Created an attachment (id=20617)
 --> (http://bugs.winehq.org/attachment.cgi?id=20617)
Error compiling AcceptEx patched 1.1.18 version

--- Comment #365 from Rob Wilson <cinzento007 at yahoo.com.br>  2009-04-23 18:06:17 ---
I've applied the patchs (acceptex-1.1.18.patch and
0001-secur32-Disable-schannel-InitializeSecurityContextW.patch), compiled and
installed wine 1.1.18. Now chat and hosting works perfectly (they didn't with
no-patched version). But I still can't play Bnet games. Once the map finishes
loading and the game screen appear, the "You have been disconnected." message
appears.

Does anyone have any idea about wich problem can it be? How can I fix this?

--- Comment #366 from Rob Wilson <cinzento007 at yahoo.com.br>  2009-04-23 18:11:33 ---
I've applied the patchs (acceptex-1.1.18.patch and
0001-secur32-Disable-schannel-InitializeSecurityContextW.patch), compiled and
installed wine 1.1.18. Now chat and hosting works perfectly (they didn't with
no-patched version). But I still can't play Bnet games. Once the map finishes
loading and the game screen appear, the "You have been disconnected." message
appears.

Does anyone have any idea about wich problem can it be? How can I fix this?(In
reply to comment #365)
> I've applied the patchs (acceptex-1.1.18.patch and
> 0001-secur32-Disable-schannel-InitializeSecurityContextW.patch), compiled and
> installed wine 1.1.18. Now chat and hosting works perfectly (they didn't with
> no-patched version). But I still can't play Bnet games. Once the map finishes
> loading and the game screen appear, the "You have been disconnected." message
> appears.
> 
> Does anyone have any idea about wich problem can it be? How can I fix this?
> 

I've forgot to say: custom game works perfectly. I'm having problems just with
ladder games.

--- Comment #367 from Rob Wilson <cinzento007 at yahoo.com.br>  2009-04-23 18:32:58 ---
I've solved my problem. It was just some ip ports that I had to open.

--- Comment #368 from Vitaliy Margolen <vitaliy at kievinfo.com>  2009-04-23 20:19:14 ---
(In reply to comment #367)
Rob Wilson <cinzento007 at yahoo.com.br>

Would you stop spamming bugzilla! Use forums to ask user questions. You posted
dozen comments that do not add any additional information to the bug.
If you need help with using your system (which includes compiler) consult
manual for it.

--- Comment #369 from Austin English <austinenglish at gmail.com>  2009-04-26 20:55:05 ---
*** Bug 15794 has been marked as a duplicate of this bug. ***

--- Comment #370 from Nephyrin zey <Nephyrin at nephyrin.net>  2009-06-03 05:34:42 ---
So, looking to play Warcraft III in wine, i booted it up to immediately
encounter massive battle.net issues. After looking up these bugs, i did the
following:

- Recompiled wine (1.1.22) with gnutls
- applied "Disable schannel InitializeSecurityContextW" from bug 17809
- applied the most recent acceptex 1.1.18 patch from this bug (9787) (it does
work on .22, just need to rerun make_requests)

After doing this, warcraft III works flawlessly. I started battle.net and
played and hosted several games with no issue. I did get a 'disconnected' error
immediately after signing in the first time, but was unable to reproduce on
subsequent logins. Warcraft III would be nearly platinum status if these
patches (or more appropriate fixes) were mainline.
The only issue i encountered, other than the one disconnect, was that
de-focusing the window and refocusing causes white textures. Emulate virtual
desktop works around this.
Oh and in OpenGL mode, solid 60FPS.

--- Comment #371 from Matt Callaghan <fermulator at sympatico.ca>  2009-06-15 22:27:57 ---
I'm also very interested to know why this patch isn't included in the main wine
branch.  Forcing users to compile wine and apply the patch manually is a little
ridiculous.

What do we need to do in order to see this in future wine versions?

--- Comment #372 from Austin English <austinenglish at gmail.com>  2009-06-15 22:41:55 ---
(In reply to comment #371)
> I'm also very interested to know why this patch isn't included in the main wine
> branch.  Forcing users to compile wine and apply the patch manually is a little
> ridiculous.
> 
> What do we need to do in order to see this in future wine versions?

This has been answered multiple times in the comments. No need to add new
comments to ask why.

--- Comment #373 from snakt at hotmail.com  2009-06-22 07:50:41 ---
Compiles sucsessfully into 1.0.24 though random game closures do occour, i have
not yet managed to catch the output from one of these events.

--- Comment #374 from Mike Kaplinskiy <mike.kaplinskiy at gmail.com>  2009-06-22 19:08:51 ---
I have been looking at the architecture of wineserver in the hopes of seeing
the reason that Alexandre might have not liked the approach taken. The
explanation as far as I can see it is that the extra locator parameter is
superfluous. The current wineserver architecture seems to support a "waiting
until further notice (accepted)" by adding an event at the top of the socket's
read/write queue. This way since it is the top request and is not removed until
the socket is connected, no other sync/async ops can get through (NOTE: not
sure about sync ops, but Scott's patch doesn't make special cases for it
AFAICT).

Scott - you have experience with this; does this approach seem feasible? Or is
there something I'm missing? If you'd like, I can try to come up with some sort
of alpha patch to show you what I'm talking about (switching accept_socket
request to only async/adding a block param & putting wait event on the accept's
r/w queues).

--- Comment #375 from Scott Lindeneau <slindeneau at gmail.com>  2009-06-29 14:44:17 ---
Mike, Thanks for taking the time to look through the patch. Points to note:

The locator tags are to remove asynchronous commands from the async queue of a
listening socket when the accepting socket socket is closed or deleted (and
vice versa). The locator tags are not specifically used to deal with connecting
sockets. It is to handle the situation when sockets are closed before
connections occur. If an AcceptEx call is made with 10 accepting sockets on one
listening socket(as is the case of war3) and the accepting sockets are closed
(as is the case when you join a game and leave before the game starts) then the
accepting sockets are closed by the game, but the listening socket is not
closed. In this case we must remove the closed accepting sockets async commands
from the listening sockets async queue. If we do not remove these async
commands the wineserver will attempt to use those closed sockets to connect to,
which results in unpredictable behavior.

If we didn't have to worry about this case, we wouldn't need the locator tags.
In fact, my first several versions didn't handle this case (and caused the
wineserver and warcraft3 to lockup and crash if you didn't have 10 people join
every game you hosted or joined).

The reason, I think, that the patch was rejected was for the modification I
made to the async notification logic. Currently, the async notify will only
notify the first async command on the list that a new event has occurred. If
that async command is busy(i.e. is currently processing something), the new
notification will be ignored. The wineserver is supposed to be implemented such
that once the currently processing async command finishes, the next async
command on the queue is notified (and will check for any new notifications, in
this case incoming connections.), however, I cannot make this work. I was
unable to make the finishing async command notify the next async command. To
get around this problem I changed the behavior async commands are notified.
Instead of ignoring the notification if an async command is busy, it will
notify the next non-busy async command, if one exists.

This modification is only relevant to the following situation (for AcceptEx):
Two(or more) incoming connections happen simultaneously or very very very close
together. Without the modification, the second incoming connection will be
ignored, because the async command to handle to second incoming connection is
never notified(without the modification). You would almost never see this
situation in warcraft3, and is only apparent in the test code I submitted.

Hope this helps.

--- Comment #376 from Fernando <fernandocarvalho1987 at hotmail.com>  2009-07-04 07:34:44 ---
Could someone send me a tutorial, with full detailed explanation, that helps me
play Warcraft using Garena?

--- Comment #377 from Mike Kaplinskiy <mike.kaplinskiy at gmail.com>  2009-07-04 23:38:31 ---
Created an attachment (id=22193)
 --> (http://bugs.winehq.org/attachment.cgi?id=22193)
Less intrusive

Thanks Scott, that helped a lot. I'm sorry to say that since I don't check
bugzilla pages too often (and I was expecting an email from your comment, which
never came), I started working on my own less intrusive solution. Sorry about
the mixup.

The attached is my progress so far (as you can tell the parts in winsock are
completely yours). I don't think it works (not completely sure), since it fails
one of your conformance tests (you sent it at...some point? overlapped_server)
However with this approach, we no longer need: async changes (the fix is at
sock_get_poll_events), register_async_l (keeps an async * in the accepting
socket and then cancels it on destroy. Sadly this does require another request
type: register_accept_async :-\). Also, assuming windows returns deferred
sockets through acceptex, we are ready to handle that as well.

Regardless, we're going to need a bulk of conformance tests to see how windows
handles some tricky cases. In the case that we're lucky and windows doesn't
require any weirdness with regards to acceptex & CF_DEFER, we won't need any
changes other than to sock.c in the server.

We also need some major checks before we start all the async accept business,
since the socket has to be unbound, unconnected, and furthermore, we cannot
queue events on the accept socket while it has not been accepted (needs
checks...somewhere? maybe remove FD_READ|FD_WRITE on the status?)

Again, sorry for the mixup.
Mike.

--- Comment #378 from Mike Kaplinskiy <mike.kaplinskiy at gmail.com>  2009-07-13 18:19:48 ---
Would anyone with WC3 mind testing the patches at
http://osdir.com/ml/wine-devel/2009-07/msg00275.html ?

--- Comment #379 from Nicky <nheart at gmail.com>  2009-07-18 04:52:44 ---
Now compiling the latest git with your patches (already have one compiled with
scott's patches, will test some games with it).
Is there anything you expect not to work as it should?

--- Comment #380 from Nicky <nheart at gmail.com>  2009-07-18 06:51:38 ---
Created an attachment (id=22428)
 --> (http://bugs.winehq.org/attachment.cgi?id=22428)
Console output from war3.

Hosted 2 games. The first game noone joined, the second (dota) got instantly
full. 3 people lagged out from game (But I guess they just left). However the
console output is quite long, so I attach it to you.

--- Comment #381 from Nicky <nheart at gmail.com>  2009-07-19 09:30:20 ---
Created an attachment (id=22453)
 --> (http://bugs.winehq.org/attachment.cgi?id=22453)
Console output #2

So... PLayed several games... Got disconected from 2 of the games (as if I got
kicked... Suddenly "You have been disconected" appeared. However after that I
was unable to host a game. Wheneever I tried to create a game I received
message "Your connection to Battle.net has been lost." and I had to reconnect
to battle.net, however I was still unable to host a game (same error).
Should I use any WINEDEBUG channels in my future attachments?

--- Comment #382 from Mike Kaplinskiy <mike.kaplinskiy at gmail.com>  2009-07-25 22:52:03 ---
Created an attachment (id=22621)
 --> (http://bugs.winehq.org/attachment.cgi?id=22621)
Set as of 7/25/2009

(In reply to comment #381)
> Created an attachment (id=22453)
 --> (http://bugs.winehq.org/attachment.cgi?id=22453) [details]
> Console output #2
> 
> So... PLayed several games... Got disconected from 2 of the games (as if I got
> kicked... Suddenly "You have been disconected" appeared. However after that I
> was unable to host a game. Wheneever I tried to create a game I received
> message "Your connection to Battle.net has been lost." and I had to reconnect
> to battle.net, however I was still unable to host a game (same error).
> Should I use any WINEDEBUG channels in my future attachments?

sorry for the long lack of a response. Bugzilla doesn't send e-mails when you
add comments on this bug. If you could, next time send me an e-mail (you can
forgo posting here).

There may have been a few problems with that patch. The attached is the latest
one I'm trying to get checked in.

As for log channels, I suggest first testing without them, but if there is an
obvious problem (like the one you're describing about not being able to host),
turn on winsock logging. It will probably slow down your game significantly.

Thanks for testing.

--- Comment #383 from Nicky <nheart at gmail.com>  2009-07-30 07:04:04 ---
Created an attachment (id=22700)
 --> (http://bugs.winehq.org/attachment.cgi?id=22700)
WINEDEBUG=+winsock

Okay... I've been testing your newest patch for all morning and there are no
errors. I've been hosting games, joining games, playing ladder... flawless work
so far...
Without WINEDEBUG=+winsock there's not console output regarding
winsock/acceptex.
With WINEDEBUG=+winsock the game doesn't slow down at all and the output is
only informative, no errors whatsoever... I attach it to you, nevertheless.
IMO this patch works better than Scotts' because players were able to download
games simultaneously (while with Scott' implementation players were queued and
had to wait each other to finish downloading). And there's no erroneous console
output (like noted in comment 269 and comment 282)

--- Comment #384 from Nicky <nheart at gmail.com>  2009-08-01 06:20:45 ---
Created an attachment (id=22759)
 --> (http://bugs.winehq.org/attachment.cgi?id=22759)
Console output after getting disconected.

Hi,
Sadly, I encountered the error I reported with the previous patch. At some
point while playing I suddenly got disconected. Looked at the console and
saw the familiar winsock related fixmes. The second part of those fixmes
was triggered when I tried to host a game. When I did this, I received a
message "Your connection to battle.net has been lost" error and I was
unable to host until game restart. Unfortunately I hadn't enabled winsock
debug channel and I can't give you any more detailed info. I will
countinue playing always with WINEDEBUG=+winsock, but I have no idea when
this error is going to appear again (as it would seem it is much less
common than with your previous patch).
Regards
Nicky

--- Comment #385 from Nicky <nheart at gmail.com>  2009-08-10 14:15:01 ---
Created an attachment (id=22978)
 --> (http://bugs.winehq.org/attachment.cgi?id=22978)
WINEDEBUG=+winsock receiving an error.

Mike,
Fortunately (or not so fortunately) I got disconnected from a game with
the error I mentioned last time (c000011f). I was using WINEDEBUG=+winsock
so I attach the output.
Some of the information, however is in Bulgarian (my language) so I
translate it to you:
Крайната точка на транспорта не е свързана -> Destination point of the
transport is not connected (or maybe relayed). (can be first seen on line
1106
Прекъснато системно извивкване -> Interrupted system call (can be first
seen on line 984)
Прекъснат канал -> Interrupted channel (can be first seen on line 1169)
The c000011f error is on line 182283.
However, unlike before, I was able to host a game without a problem, even
though I received such problem. (but didn't wait for any people to join,
so I can't tell if it worked properly or not, but at least it didn't crash
battle.net this time ((or maybe it is related to recent bnet update which
could've change behavior))

I archived the debug.log file, because it was 13 MB.

--- Comment #386 from Mike Kaplinskiy <mike.kaplinskiy at gmail.com>  2009-08-15 22:25:55 ---
Created an attachment (id=23096)
 --> (http://bugs.winehq.org/attachment.cgi?id=23096)
Set as of 8/15/2009

This is a new approach that should be a little more bug-proof. I'll keep
working to get something committed. Thanks for testing.

--- Comment #387 from Florian <florian at fkoeberle.de>  2009-08-19 12:03:03 ---
I tried to apply the patches to current git and to wine-1.1.17 but neither
worked.
Do you have a git repository to pull from?

--- Comment #388 from Mike Kaplinskiy <mike.kaplinskiy at gmail.com>  2009-08-27 18:14:39 ---
(From update of attachment 23096)
Florian, this set was outdated (and some of the patches made it into git). Use
the latest set from wine-patches:

http://www.nabble.com/-PATCH-1-7--server%3A-add-alloc_sock-to-init-socket-objects-td25180261.html
http://www.nabble.com/-PATCH-2-7--server%3A-change-accept_socket-to-take-a-sock-*-td25180169.html
http://www.nabble.com/-PATCH-3-7--server%3A-replace-reselect_async-by-async_event-td25180171.html
http://www.nabble.com/-PATCH-4-7--server%3A-add-accept_into_socket-and-register_accept_async--requests-td25180188.html
http://www.nabble.com/-PATCH-5-7--ntdll%3A-add-wine_server_clear_handle_fd-to-clear-a-cached--fd-td25180256.html
http://www.nabble.com/-PATCH-6-7--ws2_32%3A-implement-AcceptEx-td25180182.html
http://www.nabble.com/-PATCH-7-7--ws2_32%3A-implement-GetAcceptExSockaddrs-td25180161.html

--- Comment #389 from Daniel <sersmicro at gmail.com>  2009-08-31 07:35:53 ---
Mike, I really appreciate your work to get Battle.net working in Warcraft III,
but I cannot figure out how to apply these patches correctly. I tried to apply
these patches to wine 1.1.28 and to the latest git version, but neither of them
worked properly. I had to resolve conflicts in "server/sock.c" and after that
wine compiled fine. Unfortunately Battle.net still does not work. I hope that
you will keep up your good work and find a solution if I did not make a mistake
with those patches.

--- Comment #390 from Phil <sefi at s-e-f-i.de>  2009-09-07 08:34:06 ---
Mike, I have applied your patches to the latest git head and hosting does work.
I have hosted numerous games and had no problems at all.
Some of the patches I had to edit by hand because they wouldn't apply no matter
what although everything looked fine (maybe a white space problem?).
Thanks for the good work.

--- Comment #391 from NSLW <lukasz.wojnilowicz at gmail.com>  2009-10-21 08:53:09 ---
(In reply to comment #388)
> Use the latest set from wine-patches:

There are some problems with applying second and fourth patch, but I corrected
them so patches can apply. However there is error at the end of compilation of
patched Wine-1.1.30 (the same for 1.1.31)

sock.c:921: warning: ‘struct accept_into_socket_reply’ declared inside
parameter list
sock.c:921: warning: its scope is only this definition or declaration, which is
probably not what you want
sock.c:921: warning: ‘struct accept_into_socket_request’ declared inside
parameter list
sock.c: In function ‘req_accept_into_socket’:
sock.c:925: error: dereferencing pointer to incomplete type
sock.c:929: error: dereferencing pointer to incomplete type
sock.c:935: error: dereferencing pointer to incomplete type
sock.c: At top level:
sock.c:1061: warning: ‘struct register_accept_async_reply’ declared inside
parameter list
sock.c:1061: warning: ‘struct register_accept_async_request’ declared inside
parameter list
sock.c: In function ‘req_register_accept_async’:
sock.c:1065: error: dereferencing pointer to incomplete type
sock.c:1074: error: dereferencing pointer to incomplete type
sock.c:1094: error: dereferencing pointer to incomplete type
make[1]: *** [sock.o] Error 1
make: *** [server/__install__] Error 2

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