[Bug 19948] Starscape OpenGL mode - screen stays black
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Oct 23 16:55:48 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=19948
--- Comment #21 from Xavier Vachon <xvachon at gmail.com> 2009-10-23 16:55:48 ---
With current git (1.1.32), the hack fails to compile.
patching file dlls/wined3d/context.c
Hunk #1 succeeded at 1090 (offset 32 lines).
Hunk #2 succeeded at 1239 (offset 32 lines).
Hunk #3 FAILED at 1275.
Hunk #4 succeeded at 1513 (offset 39 lines).
1 out of 4 hunks FAILED -- saving rejects to file dlls/wined3d/context.c.rej
patching file dlls/wined3d/directx.c
Hunk #1 succeeded at 217 (offset -9 lines).
Hunk #2 succeeded at 238 (offset -9 lines).
Hunk #3 succeeded at 255 (offset -9 lines).
Hunk #4 succeeded at 322 (offset -9 lines).
patching file dlls/wined3d/wined3d_private.h
Hunk #1 succeeded at 1061 (offset -142 lines).
Contents of context.c.rej
***************
*** 1272,1277 ****
}
goto out;
}
ret->gl_info = &This->adapter->gl_info;
ret->surface = (IWineD3DSurface *) target;
ret->current_rt = (IWineD3DSurface *)target;
--- 1275,1282 ----
}
goto out;
}
+ ret->prev_dc = prev_dc;
+ ret->prev_gl_ctx = prev_gl_ctx;
ret->gl_info = &This->adapter->gl_info;
ret->surface = (IWineD3DSurface *) target;
ret->current_rt = (IWineD3DSurface *)target;
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