[Bug 20472] Messed OpenAL surround sound channels in TMNF

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Oct 26 14:46:12 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=20472


Chris <chris.kcat at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |chris.kcat at gmail.com




--- Comment #4 from Chris <chris.kcat at gmail.com>  2009-10-26 14:46:12 ---
Hi. I'm the author of OpenAL Soft (the Linux version of OpenAL). :)

What is your audio setup like, and what devices are selected in the games?

It would be odd if two games using the same lib and same device use different
channel orders, since the channel configuration is not exposed to the app in
any way. But if one of the games is using a different device, that could cause
an issue.. I haven't been able to test surround sound on different setups as
much as I'd like, although both the cards I've used with surround sound on ALSA
used the same order, so that's what I went with, and I haven't received any
reports of problems before.

I do plan to make this all more configurable in the future, but it sounds like
something else may be at issue here.

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