[Bug 20380] Heroes of Might and Magic III hangs

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Oct 28 13:29:07 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=20380





--- Comment #33 from Roderick Colenbrander <thunderbird2k at gmail.com>  2009-10-28 13:29:07 ---
I haven't had time to look at the issue and neither have I seen the issue on
this system, so I can only assist a bit from the sidelines. I would recommend
to look at winex11.drv/dib.c and perhaps the xrender code but I think that the
xrender code itself is correct. What the code roughly does is check what color
depths are available when a DIBSection is created and later on, xrender is used
for blitting and font drawing. I think the issue is somewhere in the dib code.

You could try to run the game in synchronous X11 mode, issues can be easier to
debug in there. If you use WINEDEBUG=+synchronous you use this mode, it can be
combined with the other debug channels as well. Hopefully it helps debugging
but usage of it might also 'fix' the issue.

Roderick

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