[Bug 19913] 2weistein: UseGLSL=disabled dark character with Shader Model 2.0

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Sep 3 04:10:23 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19913





--- Comment #3 from Jörg Höhle <hoehle at users.sourceforge.net>  2009-09-03 04:10:22 ---
Created an attachment (id=23398)
 --> (http://bugs.winehq.org/attachment.cgi?id=23398)
d3d_shader log from SM 2.0 commit (bzipped 33KB)

The attached +d3d_shader log may be somewhat redundant, since I had to press
Esc multiple times to skip the cdv animation, brainmonster logo, intro video
and then logo to eventually reach the main menu with the dark character, where
I aborted using ^C.

>Can you attach a +d3d_shader log?
Incredible!  In wine-1.1.28, WINEDEBUG=+d3d_shader or even
-all,trace+d3d_shader causes a completely black screen right from the start. 
This does not happen with the mentioned post-1.1.24 commit, so I used that one
to produce the attached log.

I reviewed all TRACE[d3d_shader] and TRACE_ON(d3d_shader) in wined3d/ but found
nothing obvious (those non-\n-terminated trace() snippets maybe?).
Can you reproduce that other bug? Do you need help with it?
Shall I start another round of regression testing to identify when the screen
turns black?

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