[Bug 19948] New: Regression: Starscape OpenGL graphics broken by b5da7f...

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Sep 5 18:13:57 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19948

           Summary: Regression: Starscape OpenGL graphics broken by
                    b5da7f...
           Product: Wine
           Version: unspecified
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: winehq.org at continuity.cjb.net
                CC: hverbeet at gmail.com


b5da7f49d332ed5d64be1256e14035af74a7efa2 (wined3d: Don't reuse random GL
contexts during initialization.) breaks Starscape OpenGL graphics (on nvidia).

To reproduce:

Download demo (http://www.moonpod.com/English/downloads.php), install, start,
choose OpenGL mode (Direct3D will not work in any case), screen stays black
with bad commit (music still playing). Game is reported to work up to Wine
1.1.22 (see
http://appdb.winehq.org/objectManager.php?sClass=version&iId=13590&iTestingId=40728).

git bisect output:

$ git bisect good
b5da7f49d332ed5d64be1256e14035af74a7efa2 is first bad commit
commit b5da7f49d332ed5d64be1256e14035af74a7efa2
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Jul 2 10:01:37 2009 +0200

    wined3d: Don't reuse random GL contexts during initialization.

    Obviously there's no guarantee about the state of such a context. The
specific
    problem is that it might have GL_UNPACK_CLIENT_STORAGE_APPLE enabled,
causing
    some glTexImage2D() calls to fail, but it's a bad idea in general.

:040000 040000 91e52fba45ce42a6e4c1fce4281308745aea44cf
ae1eecf091bdc72d34e708399ebd1670b198e00f M      dlls

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