[Bug 19948] New: Regression: Starscape OpenGL graphics broken by b5da7f...
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Sep 5 18:13:57 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=19948
Summary: Regression: Starscape OpenGL graphics broken by
b5da7f...
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: winehq.org at continuity.cjb.net
CC: hverbeet at gmail.com
b5da7f49d332ed5d64be1256e14035af74a7efa2 (wined3d: Don't reuse random GL
contexts during initialization.) breaks Starscape OpenGL graphics (on nvidia).
To reproduce:
Download demo (http://www.moonpod.com/English/downloads.php), install, start,
choose OpenGL mode (Direct3D will not work in any case), screen stays black
with bad commit (music still playing). Game is reported to work up to Wine
1.1.22 (see
http://appdb.winehq.org/objectManager.php?sClass=version&iId=13590&iTestingId=40728).
git bisect output:
$ git bisect good
b5da7f49d332ed5d64be1256e14035af74a7efa2 is first bad commit
commit b5da7f49d332ed5d64be1256e14035af74a7efa2
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Jul 2 10:01:37 2009 +0200
wined3d: Don't reuse random GL contexts during initialization.
Obviously there's no guarantee about the state of such a context. The
specific
problem is that it might have GL_UNPACK_CLIENT_STORAGE_APPLE enabled,
causing
some glTexImage2D() calls to fail, but it's a bad idea in general.
:040000 040000 91e52fba45ce42a6e4c1fce4281308745aea44cf
ae1eecf091bdc72d34e708399ebd1670b198e00f M dlls
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