[Bug 15496] Rome Total War always crashes on certain maps
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Sep 7 03:33:30 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=15496
--- Comment #12 from Robert Munteanu <robert.munteanu at gmail.com> 2009-09-07 03:33:29 ---
(In reply to comment #11)
> (In reply to comment #10)
> > Still happens with 1.1.26
>
> Please attach a backtrace with debug symbols (either compile from source or
> install the dbg package) for wine 1.1.29. warn+all is just useless noise.
This is what I got following the instructions at
http://wiki.winehq.org/Backtraces:
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x7e7a1767).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:7e7a1767 ESP:00322b58 EBP:00322b80 EFLAGS:00210206( R- -- I - -P- )
EAX:7e795b50 EBX:7e7aeff4 ECX:13e375b0 EDX:00000000
ESI:00000000 EDI:13e375b0
Stack dump:
0x00322b58: 00000000 7e765a60 00322ba0 7e77fff4
0x00322b68: 13e377a0 13e375c8 00322b80 7e7aeff4
0x00322b78: 13e377a0 13e37778 00322bb0 7e7a06f7
0x00322b88: 13e375b0 00322be4 00000000 ffffffff
0x00322b98: 7e765a60 00322c38 00322bc0 7e77fff4
0x00322ba8: 13e377a0 13e375c8 00322bf0 7e69e708
Backtrace:
=>0 0x7e7a1767 in d3d8 (+0x11767) (0x00322b80)
1 0x7e7a06f7 in d3d8 (+0x106f7) (0x00322bb0)
2 0x7e69e708 D3DCB_DefaultDestroySurface+0x78() in wined3d (0x00322bf0)
3 0x7e730f4b in wined3d (+0xe0f4b) (0x00322c20)
4 0x7e73222d texture_init+0x35d() in wined3d (0x00322c90)
5 0x7e695107 in wined3d (+0x45107) (0x00322cd0)
6 0x7e79c9e0 in d3d8 (+0xc9e0) (0x00322d20)
7 0x00ed3f2c in rometw (+0xad3f2c) (0x00322da0)
8 0x00ed4676 in rometw (+0xad4676) (0x00322e50)
9 0x00a32e19 in rometw (+0x632e19) (0x0ae12ef0)
10 0x0a050986 (0x0abeaeb0)
0x7e7a1767: movl 0x0(%edx),%ecx
Let me know if you need additional info.
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