[Bug 20074] Oblivion: black skin of main hero without native d3dx9_27.dll
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Sep 17 13:36:05 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=20074
--- Comment #2 from Zhenya <Zenitur at yandex.ru> 2009-09-17 13:36:04 ---
I'm using ATi proprietary driver (fglrx) 9.9 with ATi Radeon HD 3200. Wine was
compiled with this driver and libmpg123.
When I start game with native library I see many fixme's in console. For
example:
fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly
yet
fixme:d3d_surface:surface_load_ds_location (0x1fd328) Not supported with fixed
up depth stencil
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #4:
fixme:d3d_shader:print_glsl_info_log Fragment shader was successfully
compiled to run on hardware.
fixme:d3d_surface:surface_load_ds_location (0x1fd328) Not supported with fixed
up depth stencil
And many-many time. I think, nVidia users doesn't see it.
When I start game without native library, I see other srtings:
fixme:d3dx:D3DXGetImageInfoFromFileInMemory stub
And many-many time. Maybe this is a reason for a bug?
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