[Bug 5829] Command and Conquer Generals (Zero Hour) doesn't draw ground textures (possible shader issue)

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Sep 19 17:48:46 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=5829





--- Comment #17 from Incinerator <inciner at gmail.com>  2009-09-19 17:48:45 ---
Created an attachment (id=23664)
 --> (http://bugs.winehq.org/attachment.cgi?id=23664)
Textures are normal with VideoPciDeviceID = 0x01nn (see comment #17)

> It might be interesting
> to see if you can break it in the same way on Windows by renaming things (if
> you happen to have a Windows install with Generals and the same card).

Yeah, it would be very interesting. :)

I just run a banch of tests with various values and thats what we got: if
VideoPciDeviceID < 0x01 (6-series cards, some quadros, rivas) then textures are
totaly lost. Elseif VideoPciDeviceID > 0x01 (FX, 7-series, almost all 8-series,
some quadros) then textures are back but very darked. Setting it to 0x01nn (a
banch of cards; choose what you like in the link above (comment #15), e.a.
0x0191 for 8800 gtx or 0x01DC for NVIDIA Quadro FX 350M etc.) brings everything
to normal. Textures are back, contain none artefacts, normal lighted.

Screenshot in attachment.

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