[Bug 20176] New: Neverwinter Nights : Blank screen instead of menus
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Sep 26 22:08:07 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=20176
Summary: Neverwinter Nights : Blank screen instead of menus
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs at winehq.org
ReportedBy: xvachon at gmail.com
CC: hverbeet at gmail.com
This regression was reported a while ago :
http://forum.winehq.org/viewtopic.php?t=5456&highlight=neverwinter . A blank
screen appears instead of the menu, and the game executable has to be killed in
order to return to the desktop. No console output appears.
The problematic Wine version reported in the forum topic is 1.1.25. I did the
regression test between releases 1.1.23 and 1.1.25. My result is:
b5da7f49d332ed5d64be1256e14035af74a7efa2 is the first bad commit
commit b5da7f49d332ed5d64be1256e14035af74a7efa2
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Jul 2 10:01:37 2009 +0200
wined3d: Don't reuse random GL contexts during initialization.
Obviously there's no guarantee about the state of such a context. The
specific
problem is that it might have GL_UNPACK_CLIENT_STORAGE_APPLE enabled,
causing
some glTexImage2D() calls to fail, but it's a bad idea in general.
:040000 040000 91e52fba45ce42a6e4c1fce4281308745aea44cf
ae1eecf091bdc72d34e708399ebd1670b198e00f M dlls
It is my first regression test, and I followed the instructions in the wiki. If
this is inaccurate, I would like to have some advice on how to make better
regression testing.
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