[Bug 20183] Black & White 2: texture corruption on higher resolutions

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Sep 27 11:35:34 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=20183


Itzamna <xamaniqinqu at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|CLOSED                      |UNCONFIRMED
         Resolution|DUPLICATE                   |




--- Comment #3 from Itzamna <xamaniqinqu at gmail.com>  2009-09-27 11:35:34 ---
This game is NOT a duplicate of bug 14939.

First of all: this game is Black & White 2, not Black & White 1.

Second: Black & White 1 suffers texture corruption because of Wine's lack of
S3TC compression:

fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_DXT1 to WINED3DFMT_A4R4G4B4

While Black & White 2 clearly gives a different error:

fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1489

This bug was fixed around wine 1.1.25, but regressed later.

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