[Bug 20194] Far Cry 2: major graphical glitches

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Sep 28 09:10:28 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=20194





--- Comment #1 from Henri Verbeet <hverbeet at gmail.com>  2009-09-28 09:10:27 ---
(In reply to comment #0)
> fixme:d3d:debug_d3dformat Unrecognized 1280070990 (as fourcc: NULL) WINED3DFORMAT!
> fixme:d3d:getFormatDescEntry Can't find format unrecognized(1280070990) in the format lookup table
> fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexImage2D @ surface.c / 597
> fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
> fixme:d3d:context_check_fbo_status 	Color attachment 0: (0xf2ee918) WINED3DFMT_UNKNOWN 4092x1364
> fixme:d3d:context_check_fbo_status 	Depth attachment: (0xf2ee7d0) WINED3DFMT_S8_UINT_D24_UNORM 4092x1364

Looks like it's using the "NULL" D3DFORMAT without checking if it's available
first. It's probably using that to do a depth only pass.

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