[Bug 21962] Call of Duty 4 crashes
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Apr 6 04:20:22 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=21962
--- Comment #49 from Sébastien Fiévet <sebastien.fievet at free.fr> 2010-04-06 04:20:21 ---
I just took a close look at the log I generated yesterday, and i found
something curious : The faulting address seems to be bound to 2 concurrent
buffers.
They are created sequentially, but the first one is not unmapped before the
second one is created :
[snip]
0009:err:d3d:buffer_Map -I3- buffer : 0x1c2a3ae0, allocatedMemory : 0x51259000,
heapMemory : (nil)
0009:fixme:d3d:buffer_Map >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glMapBufferRange @ buffer.c / 1188
0009:err:d3d:buffer_Map -I3- buffer : 0x1c25f498, allocatedMemory : 0x53342000,
heapMemory : (nil)
0009:err:d3d:buffer_Unmap -I6- buffer : 0x1c25f498, allocatedMemory : (nil),
heapMemory : (nil)
0009:fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glDrawElements @ drawprim.c / 47
0009:fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping
converting
0009:err:d3d:buffer_Map -I3- buffer : 0x17ca8338, allocatedMemory : 0x51259000,
heapMemory : (nil)
[snip]
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