[Bug 21962] Call of Duty 4 crashes

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Apr 11 16:07:44 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=21962





--- Comment #58 from Stefan Dösinger <stefandoesinger at gmx.at>  2010-04-11 16:07:43 ---
Ah, I know those issues. I am seeing them only when I hack out the glFlush
calls that are supposed to synchronize the draw order across threads. My
suspicion was that one thread sets the texture address mode of some (dynamic)
textures and that interferes with the commands scheduled in the other thread. I
didn't verify that yet, but I'll take a look at how the dynamic buffer stuff
affects this.

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