[Bug 22356] Jedi Knight: Dark Forces II - weapons flicker

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Apr 28 06:28:03 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=22356





--- Comment #18 from Henri Verbeet <hverbeet at gmail.com>  2010-04-28 06:28:02 ---
(In reply to comment #9)
> Hopefully this helps there. I will submit the current fix anyway since it is
> correct for one class of systems.
I'll save you some trouble then, the patch doesn't make sense to me. If you
consistently swap the contents of two surfaces they should also get eachothers
flags, otherwise the flags are inconsistent with the surface contents. In that
regard, I'm also not sure if the reason that flip_surface() doesn't just copy
the entire surface's contents is just a miguided optimization, or if there's a
real reason behind that.

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