[Bug 22518] New: Regression causing graphical errors in Dungeons & Dragons Online
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Apr 28 11:59:05 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=22518
Summary: Regression causing graphical errors in Dungeons &
Dragons Online
Product: Wine
Version: 1.1.43
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: david at torangan.de
CC: stefan at codeweavers.com
Dungeons & Dragons Online - Eberreon Unlimited displays a nasty graphical
disruption under load on my system and others:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=17785
comments section, "Game run fine but textures are corrupted"
As a working version was also mentioned there, I made a bisect and got:
224043d6cf8b56e9ff2537358646700211d54d1f is the first bad commit
commit 224043d6cf8b56e9ff2537358646700211d54d1f
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Thu Jan 28 20:51:06 2010 +0100
wined3d: Implement dynamic buffers with GL_ARB_map_buffer_range.
:040000 040000 1f55d5e837f1d9a7d2b4611f2de3e02dbcd8fafe
c189de355870e1812adce96432f42a16967e2b2c M dlls
The mentioned workaround of reducing the frame rate didn't help for me, but
there's also a setting to reduce Game Engine Speed which does reduce the
flickers quite a bit in a recent wine (1.1.43). There are some left but the
game is much more playable.
I'm using AMD 780G chipset graphics and the fglrx 10.4 beta from Ubuntu in
Gentoo (without any fancy optimization flags).
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