[Bug 6971] Mouse "escapes" window or is confined to an area in the full screen program NO HACKS PLEASE

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Aug 4 09:06:14 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=6971


J.Nicolaisen <J.Nicolaisen at gmx.net> changed:

           What    |Removed                     |Added
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                 CC|                            |J.Nicolaisen at gmx.net




--- Comment #386 from J.Nicolaisen <J.Nicolaisen at gmx.net>  2010-08-04 09:06:10 ---
I applied the Xi2 patch with xorg bug workaround by Vitaliy Margolen to wine
1.3.0 source (via edited gentoo ebuild). It applied OK.

In Tomb Raider: Anniversary (wine desktop), the mouse can still leave the
window and in addition, the mouse movement is totally crazy - as if the
sensitivity was super high, but I couldn't look up or down properly anymore,
and the view would just spin like crazy (always in the same direction) and
jitter quickly on top of that. Without this patch, the game works fine, just
the mouse leaves the window sometimes on really fast moves.

TRA without winedesktop, in fullscreen (I didn't find out how to run this game
windowed, so I basically NEED wine desktop to keep the resolution to something
my graphics card is happy with), still has the weird mouse issue. Lara keeps
spinning counterclockwise, no matter in which direction I move the mouse.

Same problem with TR: Legend (same engine).

In Far Cry (wine desktop), the X cursor is outside the window during the menu;
most of the menu doesn't work because of this. I was unable to load a saved
game or even start a new game using the menu, so could not test ingame. I get a
lot of:

fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (240,217)-(1046,842)

Far Cry without wine desktop, in windowed mode, only allows me to use the menu
when I make sure the X cursor is *also* in the window... during the game, when
I turn, of course the x cursor leaves the window, and pressing Fire (mouse1)
focuses the underlying window and the FarCry window goes to the back. Not
really playable like this; movement in game is normal though.

A GL Quake derivative (no wine desktop) worked OK with the patched wine.

Baldur's Gate II (wine desktop) still can't scroll - the X cursor leaves the
window.

BG II run without wine desktop, in windowed mode, does scroll - x cursor still
leaves the window, but wine cursor doesn't, and the game scrolls properly.

Looks like "we're getting there". Problems with games that are run in wine
desktop though; Far Cry should ignore the X cursor for its menu input and for
actions in game; TR:A / TR:L have continuous spinning view problem.

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