[Bug 24004] Microsoft's XNA's XACT component requires emulated audio at 44100 Hz

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Aug 15 13:54:43 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=24004


GyB <gyebro69 at gmail.com> changed:

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                 CC|                            |gyebro69 at gmail.com




--- Comment #1 from GyB <gyebro69 at gmail.com>  2010-08-15 13:54:43 ---
You can add the Secret of Monkey Island SE to that list, but there's an already
opened bugreport about that: bug #19370.

In the past few weeks I bumped into several games sharing the same issue.
What's common in them: they all require the Xact audio libraries and Alsa must
be set to emulation to get sounds. 
Here are a some of them:
- Gridrunner Revolution
- The Scourge Project
- Toki Tori
- Two Worlds

My audio hardware is an on-board Nvidia MCP61 HD-Audio codec, using the
hda-intel kernel module. Wine is configured for using only Alsa or
Oss;Pulseaudio is disabled.

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