[Bug 17260] Counter-Strike: Source - V-Sync does't work

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Aug 21 08:11:33 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=17260


Stefan Dösinger <stefandoesinger at gmx.at> changed:

           What    |Removed                     |Added
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                 CC|                            |stefandoesinger at gmx.at




--- Comment #5 from Stefan Dösinger <stefandoesinger at gmx.at>  2010-08-21 08:11:32 ---
Yes, wined3d doesn't support setting vsync. It's not really hard to implement,
it never was much of a priority because it usually doesn't prevent games from
running and can be configured with external driver tools
anyway(nvidia-settings, amd-cccle, driconf, quartz debug on OSX).

I once wrote some code for vsync based on GLX_SGI_video_sync, but since wined3d
uses WGL rather than GLX now this functionality got lost. It needs to be
reimplemented via WGL_OML_sync_control, and if that is not available via
WGL_EXT_swap_control. Those extensions need to be implemented in winex11.drv as
wrappers on top of GLX_SGI_video_sync and GLX_SGI_swap_control respectively.
(ok, OML_sync_control may be a problem - it has some features SGI_swap_control
doesn't have)

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