[Bug 9337] Vietcong game crashes after start

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Aug 22 14:51:24 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=9337





--- Comment #26 from Anastasius Focht <focht at gmx.net>  2010-08-22 14:51:23 ---
Hello,

well this not copy protection stuff in any way.
More like d3d/whatever bug...
You can also use +snoop to provide better diag because that logs.dll exports
lots of helper functions for the game engine, giving some insight.

--- snip ---
...
0009:CALL
logs.?BES_CalculateBSphere@@YAXPAUI3D_CreateObjectProp@@KPAVc_Vector3@@PAMPAVc_Bbox@@@Z()
ret=054bb75f
0009:RET 
logs.?BES_CalculateBSphere@@YAXPAUI3D_CreateObjectProp@@KPAVc_Vector3@@PAMPAVc_Bbox@@@Z()
retval=0b6b242c ret=054bb75f
0009:Call ntdll.RtlAllocateHeap(00110000,00000000,00000338) ret=1006acda
0009:Ret  ntdll.RtlAllocateHeap() retval=0b6b8ae8 ret=1006acda
0009:Call ntdll.RtlFreeHeap(00110000,00000000,0b6aa1f8) ret=1006ad16
0009:Ret  ntdll.RtlFreeHeap() retval=00000001 ret=1006ad16
...
0009:warn:d3d:IWineD3DDeviceImpl_GetDeviceCaps (0x1610e0) : stub, calling
idirect3d for now
0009:Call wined3d.wined3d_mutex_unlock() ret=728f1c84
0009:Ret  wined3d.wined3d_mutex_unlock() retval=00000000 ret=728f1c84
0009:Call ntdll.RtlFreeHeap(00110000,00000000,0b698f68) ret=728f1e63
0009:Ret  ntdll.RtlFreeHeap() retval=00000001 ret=728f1e63
0009:Call ntdll.RtlAllocateHeap(00110000,00000000,00000020) ret=101067b3
0009:Ret  ntdll.RtlAllocateHeap() retval=0b6aa3d0 ret=101067b3
0009:trace:seh:raise_exception code=c0000005 flags=0 addr=0x1008ec8b
ip=1008ec8b tid=0009
0009:trace:seh:raise_exception  info[0]=00000000
0009:trace:seh:raise_exception  info[1]=0000000c
0009:trace:seh:raise_exception  eax=00000000 ebx=05836020 ecx=0b4be98c
edx=0b6aa3e4 esi=0b6aa3d4 edi=0b6aa3d2
0009:trace:seh:raise_exception  ebp=0032d33c esp=0032d068 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00210212 
--- snip ---

The crash location looks more like an internal helper which does some
transformation/floating point operations on 3D vectors.
At least one of the arguments (pointer to object instance) is 0, hence the
crash.
Could be anything ...

Regards

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