[Bug 9059] Space Empires V 1.44

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Aug 25 06:00:16 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=9059





--- Comment #22 from GyB <gyebro69 at gmail.com>  2010-08-25 06:00:14 ---
Created an attachment (id=30379)
 --> (http://bugs.winehq.org/attachment.cgi?id=30379)
console log (orm=backbuffer) wine-1.3.1-135-g2c127dd

The issue still persists using wine-1.3.1-135-g2c127dd and the game patched to
1.79.

After starting the game it seems to be hanged. Just be patient, after 1-2
minutes of waiting the menu will appear. Clicking on <Play> results the 'whole
screen is black' issue, already mentioned here. To prevent that you have to
disable in-game music in ../data/Settings.txt.
Now you can get to the game's menu but every screen is shown upside-down and
the mouse pointer moves in reversed.
To fix that I changed ORM to 'backbuffer' in the registry.

I was able to start a new game or the tutorial but the whole game suffers from
extreme lagging (e.g. mouse movement). Creating a new game takes a ridiculously
huge amount of time, too. It also crashes fairly often with an <Access
violation...> when clicking on <end turn>.

The console is literally flooded with the following lines:
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58

To sum it up it's hardly playable but can be started at least, with
orm=backbuffer and disabled music.
I haven't tried native quartz.dll and others.

Fedora 13
Nvidia 7600 / driver 256.44

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