[Bug 24206] New: hanging up thread with recvfrom after "shutdown"
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Aug 30 00:40:22 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=24206
Summary: hanging up thread with recvfrom after "shutdown"
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs at winehq.org
ReportedBy: thunder_8888 at mail.ru
Created an attachment (id=30477)
--> (http://bugs.winehq.org/attachment.cgi?id=30477)
trace
1. When game want to shutdown udp socket - recvfrom don't recieve 0xFFFFFFFF,
and still wait other messages from closed and shutdowned socket. While this,
game wait when thread with recvfrom end's, but thread want's go to end and
stopped on recvfrom. (when i patch game, and force close thread with recvfrom -
it's normally continue)
2. Appears "WS2_sendto -> ERROR 10022" before game shutdown socket (game send
1-byte to thread with recvfrom), because sendto want to send data to port 0, in
windows, i suppose, it sends to all binded port's to this socket. (if i patch
game, and use my call to getsockname and give right port number - this error
don't appear).
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