[Bug 10495] Wine should support PulseAudio

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Dec 7 15:43:20 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=10495

--- Comment #270 from Ben Klein <shacklein at gmail.com> 2010-12-07 15:43:16 CST ---
(In reply to comment #265)
> In theory, the pulse device should compared with dmix since they support
> software mixing

dmix is a standard feature of ALSA and is used by winealsa.drv when necessary.

(In reply to comment #267)
> it seem winepulse had removed the support of dsound in 0.27 
> 
> 
> Version 0.27 (15/06/2009)
>     * Removal of specific dsound support as while it was low-latency, it was
> broken.

So the argument for inclusion of winepulse just took a big hit. Has anyone
asked the maintainer why the broken dsound was removed in stead of, I don't
know, FIXED?

(In reply to comment #268)
> Added Baldur's Gate as an affected game
(In reply to comment #269)
> Here (Ubuntu 10.10 64bit), "The Elder Scrolls - Oblivion" is also affected by
> this bug.

I don't think we're interested in what games - or even how many - are affected
by this bug. The problem is known; the current "solution" (winepulse) is not
considered favourably. Other workarounds (padsp, "Emulation" mode for Hardware
Acceleration in ALSA module) work variably. The most RELIABLE option at the
moment for users is to remove or disable pulseaudio and switch to winealsa.

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