[Bug 24271] Oblivion loses sound during gameplay

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Dec 8 17:29:24 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=24271

Raymond <superquad.vortex2 at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |superquad.vortex2 at gmail.com

--- Comment #11 from Raymond <superquad.vortex2 at gmail.com> 2010-12-08 17:29:24 CST ---
(In reply to comment #10)
> Created an attachment (id=32406)
 --> (http://bugs.winehq.org/attachment.cgi?id=32406) [details]
> Execution of Oblivion using wine-1.3.8 and Ubuntu 10.10 on a MacBook 6,1
> 
> The sound is lost as soon as the game get in the main screen.


Look like underrun occur and pulse plugin did not return correct write position
to winealsa.drv


fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x13e870,0x13eca8): stub

fixme:quartz:DSoundRender_UpdatePositions Underrun of data occured!
fixme:quartz:DSoundRender_GetWritePos Delta too big -61/50, overwriting old
data or even skipping
fixme:quartz:DSoundRender_GetWritePos Advancing 16752 bytes

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list