[Bug 24271] Oblivion loses sound during gameplay
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Dec 8 17:29:24 CST 2010
http://bugs.winehq.org/show_bug.cgi?id=24271
Raymond <superquad.vortex2 at gmail.com> changed:
What |Removed |Added
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CC| |superquad.vortex2 at gmail.com
--- Comment #11 from Raymond <superquad.vortex2 at gmail.com> 2010-12-08 17:29:24 CST ---
(In reply to comment #10)
> Created an attachment (id=32406)
--> (http://bugs.winehq.org/attachment.cgi?id=32406) [details]
> Execution of Oblivion using wine-1.3.8 and Ubuntu 10.10 on a MacBook 6,1
>
> The sound is lost as soon as the game get in the main screen.
Look like underrun occur and pulse plugin did not return correct write position
to winealsa.drv
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x13e870,0x13eca8): stub
fixme:quartz:DSoundRender_UpdatePositions Underrun of data occured!
fixme:quartz:DSoundRender_GetWritePos Delta too big -61/50, overwriting old
data or even skipping
fixme:quartz:DSoundRender_GetWritePos Advancing 16752 bytes
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