[Bug 25482] Amnesia: AL lib fault getting "periods"
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Dec 11 03:17:47 CST 2010
http://bugs.winehq.org/show_bug.cgi?id=25482
--- Comment #6 from Colin Wetherbee <cww at denterprises.org> 2010-12-11 03:17:47 CST ---
(In reply to comment #4)
> (In reply to comment #3)
> > Under full debugging (WINEDEBUG=+all), Steam crashes before any UI elements
> > become visible, so starting the game is not possible.
> >
> > Would a subset of full logging be useful?
>
> Most of the time, the +all debug channel yields excessive output and enables
> debug channels that can break applications. Just attach the plain output
> without any WINEDEBUG channels enabled.
I'm pretty sure I didn't do that correctly. :)
I haven't figured out how to get all Wine threads to pipe/output to the same
process/file. Is there an easy way to make that happen? For example, when I
run...
WINEPREFIX=~/local/lib/wine ~/local/wine-git/bin/wine explorer
/desktop=foo,1920x1080 start 'C:\Program Files\Steam\Steam.exe' >& /tmp/foo
... I get the attached file in /tmp/foo and what must be many megabytes of
trace data on the console, even though the >& should send both stdout and
stderr to /tmp/foo.
> Also, for what it's worth, my copy of Amnesia: The Dark Descent from Steam
> launches without issue. The package version of libopenal1 on my Ubuntu system
> is 1:1.11.753-1.
I'm using Debian testing, up-to-date as of the middle of this past week, with
libopenal1 version 1:1.12.854-2.
Maybe that's the problem? I don't suppose you still have the .deb for your
version (and the .deb for the dev files) sitting around?
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