[Bug 17715] Incorrect translation of D3D asm instruction "expp"
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Dec 11 15:10:50 CST 2010
http://bugs.winehq.org/show_bug.cgi?id=17715
--- Comment #30 from Tobias Jakobi <liquid.acid at gmx.net> 2010-12-11 15:10:49 CST ---
Looking at the sourcecode of a recent git master checkout, this issue is still
present. While the code in glsl_shader.c differentiates between 1.x and 2.0
shader mode, the code in arb_program_shader.c still doesn't do this.
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