[Bug 24271] Oblivion loses sound during gameplay

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Dec 13 18:05:04 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=24271

--- Comment #12 from Raymond <superquad.vortex2 at gmail.com> 2010-12-13 18:05:02 CST ---
(In reply to comment #8)
> Created an attachment (id=32211)
 --> (http://bugs.winehq.org/attachment.cgi?id=32211) [details]
> terminal output wine-1.3.8 with OSS only
> 
> More trouble in wine 1.3.8
> Even when using OSS, there is no sound at all during the gameplay.
> 
> System used: Linux 2.6.32-25-generic Ubuntu-10.04 i686

does not look like you are using oss



fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x13d448,0x13d3a8): stub


fixme:quartz:DSoundRender_GetWritePos Delta too big -57/50, overwriting old
data or even skipping
fixme:quartz:DSoundRender_GetWritePos Advancing 15300 bytes
fixme:quartz:DSoundRender_GetWritePos Delta too big -59/50, overwriting old
data or even skipping
fixme:quartz:DSoundRender_GetWritePos Advancing 18544 bytes

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list