[Bug 16822] Mass Effect: Mouse input does not work (almost completely)

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Dec 25 14:26:46 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=16822

--- Comment #22 from Joe Polak <joe.polak.3 at gmail.com> 2010-12-25 14:26:45 CST ---
Created an attachment (id=32614)
 --> (http://bugs.winehq.org/attachment.cgi?id=32614)
Wine 1.1.34 Mousewarp Force-Box Hack (still works on 1.3.9)

I just applied the attached patch to 1.3.9, which was originally written by
someone else (I don't know who) as a hack on top of MouseWarpOverride for bug
6971. The patch still works in 1.3.9, and it seems to fix this bug also, when
MouseWarpOverride is set to "force-box" using wine builtin dinput8. The only
abnormality is that it takes a lot of effort to rotate the camera even when
mouse sensitivity is set to max, but I don't know how this compares to native
behavior.

Is it possible that this bug is really a duplicate of bug 6971, but just has
different symptoms due to some quirk on Mass Effect's part? If so, then the
recent patch using xi2 might also work (I can't test it myself; xi2 isn't
available on my platform yet).

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