[Bug 25627] Starcraft 2 Missing Units with Intel Graphics
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Dec 27 11:38:47 CST 2010
http://bugs.winehq.org/show_bug.cgi?id=25627
--- Comment #1 from Palmer Dabbelt <palmem at comcast.net> 2010-12-27 11:38:46 CST ---
Created an attachment (id=32640)
--> (http://bugs.winehq.org/attachment.cgi?id=32640)
stderr from running Starcraft 2
Compressed because it is too large for the server (2K uncompressed)
Some snippits:
fixme:d3d_shader:shader_arb_generate_vshader HW VertexShader Error at position
2738: "line 101, char 25: error: relative address offset too large (192)\n"
fixme:d3d_shader:shader_arb_dump_program_source
[many lines of source code here]
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElements @
/var/tmp/portage/app-emulation/wine-1.3.8/work/wine-1.3.8/dlls/wined3d/drawprim.c
/ 43
Compressed because it is too large for the server (2K uncompressed)
Some snippits:
fixme:d3d_shader:shader_arb_generate_vshader HW VertexShader Error at position
2738: "line 101, char 25: error: relative address offset too large (192)\n"
fixme:d3d_shader:shader_arb_dump_program_source
[many lines of source code here]
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElements @
/var/tmp/portage/app-emulation/wine-1.3.8/work/wine-1.3.8/dlls/wined3d/drawprim.c
/ 43
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