[Bug 24417] America's Army 3 crashes because of d3dcompiler

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Dec 29 13:12:41 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=24417

--- Comment #4 from Xavier Vachon <xvachon at gmail.com> 2010-12-29 13:12:41 CST ---
(In reply to comment #3)
> (In reply to comment #2)
> > Super Meat Boy exhibits a similar error message in current git. winetricks
> > d3dx9_36 works around this, but does not allow the game to start.
> > 
> > fixme:d3dcompiler:D3DCompile data 0x5080f0, data_size 6860, filename (null),
> > defines 0x4c920c, include 0x4d9c64, entrypoint "_fragMain",
> > target "ps_3_0", sflags 0x1000, eflags 0, shader 0x33f3c8, error_messages
> > 0x33f3c4 stub!
> 
> Super Meat Boy works for me with wine 1.3.10 without any crashes..

Still fails for me in current git.

fixme:d3dcompiler:D3DCompile data 0x508148, data_size 6860, filename (null),
defines 0x4c920c, include 0x4d9c64, entrypoint "_fragMain",
target "ps_3_0", sflags 0x1000, eflags 0, shader 0x33f3c8, error_messages
0x33f3c4 stub!

I am sure that you have overrides installed. Use a clean prefix and make sure
you have no overrides installed in windows/system32.

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