[Bug 23287] Silent Hunter 4 1.5: rendering of crew members is broken
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Dec 30 12:56:26 CST 2010
http://bugs.winehq.org/show_bug.cgi?id=23287
Xavier Vachon <xvachon at gmail.com> changed:
What |Removed |Added
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CC| |xvachon at gmail.com
--- Comment #4 from Xavier Vachon <xvachon at gmail.com> 2010-12-30 12:56:25 CST ---
In current git (1.3.10), a d3dx9_36 override is enough to make the game work
and render everything correctly. My console exhibits the following stubs when I
use the builtin implementation:
fixme:d3dx:D3DXGetImageInfoFromFileInMemory Invalid or unsupported image file
fixme:d3dcompiler:D3DCompile data 0x1ec0000, data_size 277, filename
"Data/Shaders/Impurities/ImpuritiesPS.fx", defines (nil), include 0x33e7e4,
entrypoint "main",
target "ps_3_0", sflags 0, eflags 0, shader 0x33e89c, error_messages 0x33e8a0
stub!
These stubs are mentioned in other bug reports
(http://bugs.winehq.org/show_bug.cgi?id=24417 ,
http://bugs.winehq.org/show_bug.cgi?id=22393). Because the issue was originally
reported for d3d and not d3dx9, I think that this could be marked as fixed.
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