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Fri Dec 17 08:58:42 CST 2010


Flames from US Valor engines from one side are visible when you are looking at
them from other side of room, i.e. from >60 degrees (they are blue).
Flames in some tubes, that you need to cross are also rendered, when you are
looking at them from side, but not visible, when you are burning in them - this
is probably just other effect in place.

All other flames are not visible. Examples:
1) Flame from flamethrower.
2) Various flame traps.
3) Flame from shuttle engines and from shuttle crash.
4) "Hyperspace" effect in the beginning.
5) Hive Mind's flame
etc...

Screenshot of flamethrower alt-fire burning and log of same process, truncated
to 1000 lines from both sides are attached. Log was ended by wineserver -k.

fglrx: 10.12, HD4570 (probably this is common issue, not only fglrx's, but hard
to say for sure - info about video card hardware and drivers in recent appdb
tests is missing).
wine: from 1.3.6 to 1.3.11, 1.3.11 with INTZ support reverted (see #25747).
This could be relevant, but, as far as i remember, hyperspace effect and crash
flames were also missing in 1.3.11, but it's hard to be sure - it's looked very
bad.

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