[Bug 9220] Final Fantasy 7 hangs in winmm
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Feb 8 11:37:33 CST 2010
http://bugs.winehq.org/show_bug.cgi?id=9220
--- Comment #20 from Jörg Höhle <hoehle at users.sourceforge.net> 2010-02-08 11:37:31 ---
Somebody with admin rights or Stefan, please either change the subject line --
ff7demo hangs no more, it crashes -- or perhaps close this issue.
I've done some more testing, on MacOS as well as on Linux. Timing seems
involved in the crash, perhaps dsound, and graphics as well. Alas I can't rule
out a winmm/MIDI issue.
There seem to be 3 crash points:
1. knight swings the sword
2. a little later in the intro, facing 3 monsters
3. unresponsive menus appear, zooming into one of the 3 monsters.
I never got past 1. on MacOS. On Linux, using "DirectDrawRenderer"="gdi" in
the registry seems to reliably get past point 1. and crash in 2. or 3.
Sometimes I reached point 3. with the default settings.
Using "gdi" works despite the message
err:d3d7:IDirect3DImpl_7_CreateDevice The application wants to create a
Direct3D device, but non-opengl surfaces are set in the registry. Please set
the surface implementation to opengl or autodetection to allow 3D rendering
Other issues:
On MacOS, unless using "gdi", the content of the configuration window is never
rendered until you move another window over it. That's a bug on its own. Even
after it's rendered, it's not refreshed e.g. when you click the second tab.
On both Linux and MacOS, sometimes a yellow icon is drawn in the top left of
the configuration window. It looks like the window should normally have a title
bar, and that would be the title bar icon; all window content should perhaps
appear 1cm lower (there's void space at the bottom).
Using Ubuntu Intrepid with Intel i915 graphics or MacOS 10.5.8 with nVidia
9400GM.
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