[Bug 20380] Heroes of Might and Magic III hangs

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Feb 13 04:45:24 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=20380





--- Comment #73 from Roderick Colenbrander <thunderbird2k at gmail.com>  2010-02-13 04:45:22 ---
(In reply to comment #72)
> "stack pointer esp now invalid" - may be i'm wrong, but "push ebp" at start of
> usr1_handler definitely generates SIGSEGV.

I'm not an assembly guru bt this sounds very similar as the issue in Populous.
In that case the game used Lock directly and it played with the stack pointer
internally which messed up our own logic.

You might be able to get a nicer result using winedbg if you disable 'first
chance exceptions' (this are the DIBSection segfaults). See
http://wiki.winehq.org/Backtraces.

What mostly interests me is where the calls originate from. Is it from Wine
itself or from the game?

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