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Tue Feb 23 11:03:59 CST 2010


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bits of the log, where the last occurrence of my ERR message arises before =
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crash, hoping you'll see something.=0D
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Search for the last "err:d3d:buffer_Map -I2-" string, and you'll be there.=
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BTW, in (ressource.c, line 102-103) shouldn't resource.allocatedMemory and=
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resource.heapMemory be reset to NULL rather than '0'?=0D
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'Hope i did what you expected from me... If not please tell me and i'll red=
o.=0D
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