[Bug 7411] GLSL shaders work badly with fglrx

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jan 4 15:18:03 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=7411





--- Comment #28 from Stefan Dösinger <stefandoesinger at gmx.at>  2010-01-04 15:18:02 ---
err:d3d_shader:pixelshader_update_samplers No texture bound to sampler 3, using
2D isn't fglrx related. Furthermore such "hey, this, this, this and this app
are failing on this driver" type of bugs are hard to keep track of. Since there
is most likely not one specific thing we can change to fix all problems on
fglrx at once I think it is better to open separate bugs reports for any other
remaining issue.

The logic here changed a bit in the last year or two. A while ago it was like
"oh, this guy is running fglrx, we should essentially close the bug as WONTFIX
or INVALID", so they were burried in "this driver sucks" bugs like this one
here. Nowadays fglrx is decently solid that it is worth looking at bugs in
detail rather than reflexively blaming any issues on the driver.

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