[Bug 19659] EverQuest 2: EQ2 Crashed shortly after entering game.

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jan 7 23:56:19 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=19659





--- Comment #24 from Colin Wetherbee <cww at denterprises.org>  2010-01-07 23:56:19 ---
(In reply to comment #23)
> > Can anyone try to set the DOUBLEBUFFER buffer flag in buffer_init() in
> > buffer.c? This is a hack that gets crysis working again - it might give hints
> > for this bug.

I tried this by putting "buffer->flags |= WINED3D_BUFFER_DOUBLEBUFFER;" near
the top of buffer_init().  It doesn't seem to change anything, though.

(Also, would you recommend some other way of forcing double-buffering?)

> > Also please make some +d3d,+tid log. It is possible that the issues are caused
> > by the app calling Unmap() from a different thread than map().
> 
> Sure, I'll see what I can do.  I'm grabbing the latest git source right now.

Here's the log I got.  It's 15 MB uncompressed and comes from the Wine source
in git at around 2010-01-08 04:30 UTC.

http://colinwetherbee.com/data/eq2-wine-debug-2010010700.bz2

The command line I used for this log was:

WINEDEBUG=+d3d,+tid WINEPREFIX=$HOME/local/lib/wine-git
~/local/wine-git/bin/wine EverQuest2.exe 2>&1 | bzip2 >
/tmp/eq2-wine-debug-2010010700.bz2

My gut feeling is that the crash in this log is caused by something *other*
than the problem described in this bug, though.  I don't think Wine got far
enough into the game before crashing.

I also tried with the Wine 1.1.35 and saw similar results.  There may be
another regression that was introduced between 1.1.30 (the last time I tried
this) and 1.1.35... I will not have a chance to check tonight, but I'll try to
keep it in mind when I'm looking for things to do this weekend. :)

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