[Bug 8051] Sims 2 demo exits prematurely
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Jan 19 16:41:43 CST 2010
http://bugs.winehq.org/show_bug.cgi?id=8051
Austin English <austinenglish at gmail.com> changed:
What |Removed |Added
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CC| |elwario91 at gmail.com
drachu at gmail.com changed:
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CC| |drachu at gmail.com
Robert Showalter <rshowalter0520 at verizon.net> changed:
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CC| |rshowalter0520 at verizon.net
--- Comment #97 from Austin English <austinenglish at gmail.com> 2009-04-17 12:05:28 ---
*** Bug 8995 has been marked as a duplicate of this bug. ***
--- Comment #98 from drachu at gmail.com 2009-07-29 17:04:47 ---
Clean wine 1.1.26 and this application still terminates
--- Comment #99 from Robert Showalter <rshowalter0520 at verizon.net> 2010-01-19 16:41:41 ---
Of note, the first half of the patch in attachment 12615 can still be used with
slight modification in 1.1.36 (specifically I replaced all instance of
"GL_LIMITS(vshader_constantsF)" with "This->d3d_vshader_constantF") and in
dlls/d3d9/d3d9_private.h, change the constant D3D9_MAX_VERTEX_SHADER_CONSTANTF
from 256 to 1024. This duplicates the same behavior of glowing red / spread
eagle Sims in retail Sims 2, i.e. it doesn't "fix" anything but does get the
game running seemingly fine in everything else but the (most important)
visuals.
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