[Bug 21401] Star Trek Online crashes during loading screen

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jan 20 20:21:11 CST 2010


http://bugs.winehq.org/show_bug.cgi?id=21401





--- Comment #12 from Tim Burrell <tim at timburrell.net>  2010-01-20 20:21:11 ---
I applied the ProcessMemoryInfo and GetCurrentDirectoryA patches to the hacks
repo, and it definitely gets further now.  It no longer crashes like it used
to, but a couple of different things happen:

- if I compile wine with "-O3" I get a small window popping up during the
loading screen (at about 50% progress or so) that says "Fatal Error" and that's
it.

- if I compile wine with "-O0 -g3" the loading screen takes forever after it
hits the same position on the progress bar (~50%), during which time I see tons
of message output from what looks like D3D shader processing, ie:
fixme:d3d9:D3DPERF_SetMarker (color 0xff0000ff, name
L"Shaders/D3d/Dist_Field_Sprite_2d.Phl") : stub

Finally after about 10 minutes or so of that the loading screen disappears and
the "United Federation of Planets" login screen pops up (not the launcher login
screen, the ingame one), but I can't do anything (no mouse cursor, can't enter
text, etc), and the same "Fatal Error" box pops up.

Unfortunately the backtrace at that point looks pretty uninteresting: 1
0x7bc7ce2e NTDLL_wait_for_multiple_objects+0x236(count=1, handles=0x33e2dc,
flags=4, timeout=0x33e3dc, signal_object=(nil))
[/home/tim/temp/wine/wine/dlls/ntdll/sync.c:1147] in ntdll (0x0033e264)

Any other details you think would be helpful?  I'll gladly produce any logs or
help in any way I can.

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