[Bug 15710] Using OSS audio causes PCM device to be muted

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jul 2 03:41:32 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=15710


Raymond <superquad.vortex2 at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |superquad.vortex2 at gmail.com




--- Comment #32 from Raymond <superquad.vortex2 at gmail.com>  2010-07-02 03:41:30 ---
(In reply to comment #28)
> This same bug affects also the freeware game AGwaK2
> (http://appdb.winehq.org/objectManager.php?sClass=version&iId=17005). However
> the fix from comment #12 does not entirely solve the issue in this case.
> 
> WineOSS+Hardware Acceleration=Emulation: it all works well.
> 
> WineOSS+Hardware Acceleration=Full: PCM output is reset to zero quite often
> (actually whenever entering a new level, the menu or an animated sequence).
> However the audio works, one has just to manually set the volume with alsamixer
> (or kmix etc.), every time it is reset.

does any OSSV4 sound card support hardware mixing ?

Hardware acceleration = FULL 

Enables hardware acceleration of DirectSound secondary buffers and enables
vendor-specific property-set extensions.

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