[Bug 23487] New: Buccaneer: freezes when changing screen resolution

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jul 3 09:59:41 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=23487

           Summary: Buccaneer: freezes when changing screen resolution
           Product: Wine
           Version: 1.2-rc6
          Platform: x86
               URL: http://www.bigdownload.com/games/buccaneer-the-pursuit
                    -of-infamy/pc/buccaneer-the-pursuit-of-infamy-demo/
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: gyebro69 at gmail.com


Created an attachment (id=29315)
 --> (http://bugs.winehq.org/attachment.cgi?id=29315)
standard console log

The game Buccaneer: The Pursuit of Infamy (an arcadish Pirates! clone) becomes
unresponsive when changing in-game screen resolution. This occurs both in
Wine's virtual desktop mode and in fullscreen.

If you  untick the 'Fullscreen' option in the game (so it runs in windowed
mode), the freezing doesn't happen and I can switch resolutions successfully.

The game uses the Torque engine, there are D3D9 and OpenGL rendering modes
available. However selecting OpenGL rendering from the options menu doesn't
have an effect: the game always resets itself to the default D3D9 renderer.

You can check out the issue using the demo (122 Mb download size), I added the
link to URL.

How to reproduce the issue in the demo:
1. Install the demo and start it by T3D.exe. The game will notify you about the
latest update, you can install it, the game will restart after updating.
2. Go to 'Help & Options' in the menu, then select 'Settings'.  Change the
screen resolution (default is 1024x768) and press 'Apply graphic changes' >>
the game will hang, although music is playing on, and htop shows the game
executable still consumes 50-60 % CPU.

Workaround: playing the game in windowed mode.

I attached the console output when the game freezes. I added winedebug=-dsound
to the command line to suppress the tons of dsound related fixmes in the log.

Fedora 13 x86
Wine-1.2-rc6
Nvidia 7600 GT / driver 195.36.31

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