[Bug 22588] Starcraft 2 Editor doesn't render anything on the terrain view

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jul 3 12:46:54 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=22588





--- Comment #29 from Florian <florian at fkoeberle.de>  2010-07-03 12:46:53 ---
I have got the terrain editor working for me:

I set the registry key
HKEY_CURRENT_USER/Software/Wine/Direct3D/OffscreenRenderingMode to backbuffer
and started the editor and opened at first the terrain module. The editor froze
as before but was still printing the following two lines every second:

fixme:d3d_surface:fb_copy_to_texture_direct Doing a pixel by pixel copy from
the framebuffer to a texture, expect major performance issues
err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in
direct blit

Then after about 10 or 20 seconds the editor became responsible again, but the
ground texture was broken in the area which is visible at start. Moving around
the view fixes the ground. It is possible to place stuff on the wrongly drawn
ground.

Afterwards I tried it again with the registry key set to fbo and with strangely
it didn't freeze and the ground was correct from start on.

I tried it multiple times again without that registry key set and it continued
to work. In other words: I can't reproduce this bug anymore even with my old
setting...

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