[Bug 23496] New: Gothic 3 - water is missing
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Jul 4 04:08:29 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=23496
Summary: Gothic 3 - water is missing
Product: Wine
Version: 1.1.42
Platform: x86-64
URL: http://www.gothic3.com/index.php?do=097099116105111110
061109101100105097
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: kgbricola at web.de
CC: hverbeet at gmail.com
Created an attachment (id=29330)
--> (http://bugs.winehq.org/attachment.cgi?id=29330)
dirty workaround to let the water show again
The water is completely transparent after this commit, which is a regression:
4651dd86bfa0ada56dbff2aecbd90bba1c0b4f5f is the first bad commit
commit 4651dd86bfa0ada56dbff2aecbd90bba1c0b4f5f
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Mar 25 22:51:24 2010 +0100
wined3d: Implement independent color write masks.
:040000 040000 15cac9b5921acbacca205b5661b1dfbe1eebc7c7
5332a8367e523d0f62f53850eef510b44a88c647 M dlls
This could be a driver bug or we have to set the glColorMask for index 0 or
the mixing of glColorMask and glColorMaskIndexedEXT calls is a bit tricky. I
haven't found the spec for glColorMaskIndexedEXT to have a look.
This happens with a geforce 8800gts, 195.36.24.
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