[Bug 23578] Team Fortress 2: Significant "lag" spikes disrupt gameplay...

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jul 9 12:09:56 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=23578





--- Comment #3 from Jeff Cook <cookiecaper at gmail.com>  2010-07-09 12:09:55 ---
Created an attachment (id=29466)
 --> (http://bugs.winehq.org/attachment.cgi?id=29466)
console output from crossover games's wine 9.0.0

Ah, it seems that the output isn't differentiated from the rest when I hit this
issue in WINE 1.2rc6. However, the output in WINE from Crossover Games 9.0.0
_does_ output something different. I'll post it here in case it's useful
anyway.

In WINE 1.2rc6, I just get a console spammed with lines like
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x1b2964b8: Downloading rgb
texture to reload it as srgb, but that happens during normal gameplay too and I
don't see any distinct messages.

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