[Bug 11354] Complex Shader Distance Error - EverQuest2.
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Jul 11 01:41:39 CDT 2010
http://bugs.winehq.org/show_bug.cgi?id=11354
--- Comment #22 from Colin Wetherbee <cww at denterprises.org> 2010-07-11 01:41:38 ---
(In reply to comment #21)
> Its only sever been sertan textures for me that mess up with Complex shader
> distance turn up.
> Some rock textures in Kunark Timorous Deep.
> Some Wall textures in Freeport.
> The ground texture in one of the suburbs of Freeport.
OK, I see it now. I've identified other spots with similar problems: the walls
at the docks in Longshadow Alley (Freeport); Execution Plaza in West Freeport;
and platforms in Kelethin.
This bug still exists, but it's better than it was before. :)
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