[Bug 19133] Ground Control: mouse moves extremely strange

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jul 11 10:00:48 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=19133


Frank Engelhardt <fengelhardt at online.de> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |fengelhardt at online.de




--- Comment #6 from Frank Engelhardt <fengelhardt at online.de>  2010-07-11 10:00:46 ---
I have the same problem in latest wine (1.2-rc6) and even in VirtualBox using
mouse pointer integration. I think the problem is that the game does not use
directx for capturing mouse input. Instead, it evaluates the movement of the
windows mouse cursor, which is hidden during the game. 
When the windows pointer is exactly positioned in the middle of the screen, the
ingame pointer does not move. When I move the mouse a bit away from this
position, the ingame pointer starts moving slowly. When moving the mouse
further away, the ingame cursor moves faster, according to the distance of the
hidden windows pointer to the screen center.
This strategy works fine, if the application is able to reset the windows
cursor location to the screen center every frame, which wine seems to disallow.

Installing the game in a VirtualBox and disabling mouse pointer integration
(host and guest do not share the same mouse cursor) may be a workaround.

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list