[Bug 22918] Ship Simulator 2008 demo crashes on startup (needs D3DXCreateSphere, D3DXCreateCylinder, and D3DXCreateTeapot)

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jul 24 16:51:07 CDT 2010


http://bugs.winehq.org/show_bug.cgi?id=22918





--- Comment #37 from Misha Koshelev <misha680 at gmail.com>  2010-07-24 16:51:07 ---
Created an attachment (id=29818)
 --> (http://bugs.winehq.org/attachment.cgi?id=29818)
Tangentially related - has basic tesselation implementation for OpenGL (teapot)

Fyi, since you did mention a tesselation implementation (I know you mean an
actual implementation of either D3DXTesselateTriPatch/TessellateRectPatch or
ID3DXPatchMesh interface or both), I did borrow some code for tessellation that
I was hoping to use to tessellate the teapot (I know I know but it gives me a
good way to learn some new things). 

I was hoping that perhaps I might be able to either:
i) Get some teapot code into Wine using a helper tessellation function as,
e.g., in the attached code or
ii) Alternately generate raw vertex and index data in OpenGL and then include
that way

In theory, if we had a helper tesselator function, this could be quite useful
for an eventual implementation of:
* D3DXCreateText
* D3DXTessellateTriPatch/D3DXTesselateRectPatch/ID3DXPatchMesh

What do you think?

Misha

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